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Rogue

Murderous damage in melee versus single targets – attacks out of an ambush, quick and hard – that’s the dirty job of a rogue.  Those of you looking for the ultimate damage dealer and not afraid to get their hands dirty won’t find a better class than this.  The rogue is feared for his ability to attack out of nowhere (whereby he’s been sneaking up on you all the while without you noticing) and completely take apart his opponent with his first attack.  For squishy characters, this is usually a sure death.  If that isn’t enough for you, rogues love poison and know how to use it!  The rogue is one of those classes that just don’t die very well.  If he wants to catapult himself out of a dangerous situation, he’ll call upon a highly effective combination of his trusty dodge abilitiy (which can be temporarily increased by 50% via “Evasion”) and the abilities to “Sprint” and “Vanish”.

What else?  The rogue is a talented scout who can explore entire regions without endangering himself thanks to his “Stealth” ability.  The biggest different in comparison to other classes is his use of “Combos” and “Finishing Moves”:  The swift successive use of special abilities (like sinister strike for example) build up so-called “combo points” which enable the Finishing Move ability (like eviscerate) to deal as much damage as possible leaving opponents in only one state: Finished.

 

Specialize your rogue

Assassination: A wonderful PvP tree!  On one hand, you’re improving the one-on-one damage ability through “Murder” and “Find Weakness”.  “Mutilate” allows you to attack with both weapons simultaneously that doubles weapon damage and deals 20% extra damage to poisoned targets.  On the other hand, this tree also helps with tactical group play – for example with “Quick Recovery”, which increases the efficiency of all healing done to the rogue by 20%.  Damage reduction is made possible by “Deadened Nerves”.  A bit disappointing is the ultimate skill tree upgrade which only increases all damage dealt by 5% for one minute.

Combat:  The combat rogue is your choice for PvE gaming.  Right from the start, you’ll be improving your “Sinister Strike” by reducing its energy cost by 5.  Keep expanding your repertoire with mighty damaging abilities: “Blade Flurry” increases your attack speed by 20% and includes an adjacent enemy in your attack.  “Adrenaline Rush” regenerates your energy twice as fast.  The bloody crown is the fantastic “Killing Spree”: Your rogue disappears into the shadows and jumps from opponent to opponent, handing out brutal attacks in 0.5 second intervals until 5 attacks have been executed – all the while your damage being increased by 20%.  Did we mention that a single target can be hit by all five of those attacks?

Subtlety: Trickery and Malice is your game?  Then invest in subtlety!  Perfect your “Stealth” ability via “Master of Deception”.  Yet with all that sneaking around going on, some more movement tempo would be nice – here’s where “Camouflage” comes in handy.  The favorite weapon of a subtlety rogue is the dagger; many of the improvements that are made in this tree, are made even juicier if a dagger is equipped.  An example would be “Ghostly Strike”. (180% damage increase instead of 125% with other weapons) or hemorrhage (160% damage increase instead of 110% with other weapons).  With the mighty “Shadowstep”, you’ll have a complete rogue arsenal – an ideal finishing combo:  Jump across a wide distance behind your opponent and profit from 3 seconds of 70% increased movement speed and 20% more damage for the next ability used (Finishing move)!  Did somebody want to escape?

Allowable Races: Blood Elf, Human, Dwarf, Night Elf, Gnome, Orc, Troll, Undead, Goblin, Worgen
Standard Bars: Health/Energy
Allowable Equipment: Cloth, Leather
Allowable Weapons: Daggers, Swords, Bows, Crossbows, Maces, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords

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