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Rift Platin … And a Riven World – a Preview

Rift Platinum or just plain Rift Plat is what the leading currency is called (other than Rift Gold) in this MMOG.  It goes without saying that you will be able to cover all your plat needs at our shop.  Rift isn’t only about gathering platinum, of course.  Those of you who know the ropes in the MMOG field will know that without the necessary currency, sooner or later games can and will get boring.  At that point, you’ll either need to farm Rift Plat for nights on end or live with the fact that you’re missing out on many cool items that would improve your gaming experience substantially.  We offer the way out of this dilemma: Rift Platinum for a little “real money”, delivered quickly and reliably.

Rift: Planes of Telara is set up in a manner that doesn’t require gamers to get used to a whole new gaming engine.  Everyone who’s played a massively multiplayer online role-playing game before will be able to orient themselves quickly.  One noteworthy point about this game in comparison to other games of this genre is that this game is quite promising in the graphics department.  A great look with medium demands in regards to system resources!  Gamers looking for an abundant fantasy sightseeing world with all the game functions that an MMOG is supposed to have, then you definitely can’t go wrong with Rift.

 


The Story of Rift: Planes of Telara

There’s a lot of bickering going on planet Telara.  As it often happens, two parties are smashing each other’s skulls in.  On the one hand you have the Guardians, god-fearing resurrected warriors that are completely dedicated to the ancient gods.  On the other, you have the Defiant who see the gods as the root of all evil and would rather depend on mortal abilities.

In fact, it was the Defiant who brought chaos into the world via a technical error of a machine they built: an astral magic Chernobyl caused an increase in the dimensional rift in the world of Telara.  Although there’s no danger of radiation, a lot of terrifying demons spill into the world instead.  Instead of working together against a common enemy, both parties try to deal with the dilemma in their own manner.

A few parallels to Aion are apparent.  The good old “lonely hero saves the world” concept is being put into use once more: Millions of lonely heroes that will save the same world!  But that was the cookie-cutter standard from before even WoW and is valid for most game “forges” as an unbreakable guarantee for fun and success.


Races, Classes, and Professions

Rift kicks off with a turbulent mix of different combination possibilities.  Choose a char from two different parties – Guardian or Defiant.  From there, choose one of three races per party – Dwarves, High Elves, or Mathosians for the Guardians or Bahmi, Eth, and Kelari for the Defiant.  There are four classes to choose from: Warrior, Cleric, Rogue, and Mage.  These are the four archetypes that are as old as the fantasy genre itself.  Everything widely known so far.  The possibilities to equip your chars individually with different skills, however, go far beyond this basic selection.

Every class is divided into 7 different callings - this is where it gets interesting!  There are Champions, Reavers, Paladins, Warlords, Paragons, Riftblades, and Void Knights. (Warriors)  There are also Purifiers, Inquisitors, Sentinels, Justicars, Shamans, Wardens, and Druids. (Clerics)  Then you have your Nightblades, Rangers, Blade Dancers, Assassins, Riftstalkers, Marksmen, and Saboteurs. (Rogues)  And finally, you have your Elementalists, Warlock, Pyromancers, Stormcallers, Archons, Necromancers, and Dominators. (Mages)

While most of us can imagine what a Dwarf and a High Elf are, the other races are a refreshing novelty in the typical monotonous MMOG world.  Like, for example, the human-like Mathosians, whose race was split in two due to a war of succession leading half of them to be the subjects of an undead king.  Or the Eth, a nomadic race of humans that once had control over magical high technology with which they build whole cities and ludicrous machinery.  The entire magical technology of the Defiant is built upon the legacy and ancient wisdoms of the Kingdom of Eth.  The Bahmi, on the other hand, aren’t exactly from this world.  They’re a race of half-humans whose non-human ancestors immigrated to Telara due to a portal rift in the dimension.  The Kelari come from renegade High Elves that one made a secret pact that is dedicated to the summoning of spirits and lower gods – this is also an interesting race from the side of the Defiants.


Does Rift Rock?

A good portion of the suspense in Rift is thanks in part to the idea of dimensional rifts that are eponymous for the game.  These rifts can appear anywhere rather suddenly.  They not only provide for atmospheric graphical effects and darkened skies, but also spew out massive hordes of monsters.  If you, the player, can destroy the hordes within a time limit, the rifts spew out one last, especially disgusting boss.  Once you’ve taken care of him, the rift will be sealed.

Since the skill trees are completely built upon the 4 x 7 class calling, there’s a sheer inexhaustible and almost chaotic amount of combinations of skills.  The skill trees remind gamers of World of Warcraft, and the numerous professions in Guild Wars.  One can see that Rift: Planes of Telara has borrowed a little bit from everywhere.  We just have to wait and see whether it will also “give something back” and enrich the large and colorful world of MMORPG games in the long run.  The producers, Trion, promise a pleasant perfected and bug-free game.  The impressions left behind by the beta tests confirm this promise.